A personificação como elemento lúdico na criação de podcast para discutir as panc no ensino superior

Authors

Abstract

This research related the PANC theme to the training process of higher education professionals as a contextualization proposal for establishing relationships with future professional activity, also aiming, in addition to teaching and learning, to understand the impact of these species on the ODS. It is a qualitative research of the case study type and 13 students of a course from Núcleo Livre participated in the research who, when creating podcasts for one of the stages of the course evaluation process, built characters to format their arguments related to the theme. This process of creating characters is related to personification, which is an inherent element of play in the context of classroom situations. The students created characters that symbolized chefs, participants of the Landless Movement and PANC cultivators. As they took on the roles of characters, the activity acquired a fun and informative aspect, giving creative freedom to the arguments and discussions that took place..

 

Published

2022-12-27

How to Cite

Fernandes Oliveira, Y., Pasqualotto Severino, V. G., & Mesquita, N. (2022). A personificação como elemento lúdico na criação de podcast para discutir as panc no ensino superior. Revista Eletrônica Ludus Scientiae, 6(Contínuo). Retrieved from https://revistas.unila.edu.br/relus/article/view/3867