Challenge of the way: a game for conceptual review of mechanics
DOI:
https://doi.org/10.30691/relus.v9.4154Abstract
In a scenario of remote classes due to the pandemic caused by the coronavirus, a game was created associating playfulness and learning. The game “Desafio do Caminho” was developed using the PowerPoint software, which has several features and offers several features such as hyperlinks, animation effects, figures, sounds, etc., having all its dynamics based on the animation features made available by the software itself. In order to verify the assimilation of the basic concepts addressed in mechanics, after presented to students by the exhibition classes, the game well met the expectations when applied in the classroom to students of the 1st and 3rd year of high school, enabling students to conceptual review the contents addressed, acting as a teaching tool capable of providing learning, stimulating, and motivating students, in addition to favoring affective relationships and social interactions. As a pedagogical resource, the game referred the teacher as mediator, advisor, who instigates and evaluates learning.
Downloads
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Revista Eletrônica Ludus Scientiae

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Ao publicar o artigo científico na Revista Eletrônica Ludus Scientiae, o autor confirma que o trabalho é ORIGINAL e não foi anteriormente publicado em outro periódico físico ou digital, nem tampouco, como capítulo de livro, etc. Ele também atribui os direitos autorais do artigo à revista que disponibilizará seu conteúdo gratuitamente através do seu portal (https://revistas.unila.edu.br/relus).