I Am Fish, an opening for the analysis of digital games in science education and philosophical-cultural studies
Abstract
This work aims to: (i) develop an analytical guide for the study of informal educational digital games, considering them as artifacts capable of providing learning inside and outside the classroom; (ii) conduct an analysis based on the created tool, using the game "I Am Fish" as a reference. The strategy's development occurred in the interrelation between the Values at Play approach and learning content, establishing theoretical relationships that guided the analysis of the knowledge we can acquire in informal games and the values they express. The investigation of the game revealed contributions to the teaching of Biology and Physics, as well as reflections on the use of human values in contexts broader than the human, a perspective on the Anthropocene, and the sympoiesis of consciousness.
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